Development Update #37 – Storytelling In The Background

FlorianArt, Development

No Work For Hairies

Hey everyone! It’s time for the weekly development update, and we are back with On Rusty Trails. Blown Away is in the review process with Apple, and if everything goes well, we can release some time next week. Tobi has transitioned to ORT, since his job on BA is done and so has Stamm, because Christian is so busy with … Read More

Development Update #35 – What Does A Car Sound Like, Stamm?

FlorianArt, Development

Travel By Car

Hi everyone! It’s time for the weekly development update. Tobi is still finishing up Blown Away, working on performance issues and beta testing, so we have no new¬†artwork from him. Hence, we’ll have to make due with good ol’ Stamm and his ventures into the land of the blues. Our featured image shows Mack in his fancy new car, which … Read More

Development Update #34 – Smoking In Kindergarten

FlorianArt, Development

Kindergarten

Hey everyone! It’s time for the weekly development update. Our featured image is from a new iteration of Stamm’s prototype from last week’s blog. You can see his first take on some characters for the new blues game. On the left we have Mack, who will be the protagonist of the game, at around kindergarten age. Please take into consideration … Read More

Development Update #33 – Prototyping And Tutorials

FlorianArt, Development

Tutorial 1

Hello everyone! It’s time for the weekly development update! And we are starting with Tobi, who is in the final weeks of the Blown Away production. Our featured image shows one of a series of screenshots he send me, from the new tutorial. He felt that just dropping the player into the game without some kind of explanation could become … Read More

Development Update #32 – Breaking The Game And Doing Yoga

FlorianArt, Development

The Traffic

Hi everyone! It’s time for the weekly development update. This week is a little scarce with new artwork, I’m afraid. The featured image is one of the stages from Forkride Grilltime Sloth, which you may have seen a few weeks back on the blog, but I can’t be asked to destroy all my printers just so you get a new … Read More

Development Update #31 – Blown Away Gameplay Teaser

FlorianArt, Development

Printer vs. Freight Elevator

Hello everyone! It’s time for the weekly development update. And it will be the official¬†gameplay reveal for Blown Away. Note: The videos are only teasers, so they are not in HD. But first, since we aren’t a game studio and we don’t have amazing artists, who do marvelous artwork, and a blog needs a featured picture, because sharing it on … Read More

Development Update #30 – IGF Submission And Bonus

FlorianArt, Development

Header

Hey everyone! It’s time for the weekly development update.¬†It’s the week before the IGF deadline, so we submitted Blown Away and Forkride Grilltime Sloth. Tobi and Stamm had to take screenshots for the competition.   What you want to do for festival submissions, is find representative screenshots to give the jury a good and quick overview of your game. Here, … Read More

Development Update #29 – In The Ascendant Of The Sloth

FlorianArt, Development

ForkRideGrilltimeSloth

Hi everyone! It’s time for the weekly development update and we have a (s)lot(h) to cover! Our featured image is the magnificent title of Stamm’s magnificent secret project. A fun game for the whole family – if your whole family likes sloths, collecting¬†weird characters and isn’t allergic to forks.   Throughout FGS (no way I’m spelling this out every time), … Read More

Development Update #28

FlorianArt, Development

Blues Concept

Hello everyone! It’s time for the weekly development update. Number 28 already! Time is flying. So, what do we have to show this week? Our featured image is some concept art for Christian’s new project “Mississippi Blues“, courtesy of Mr. Stamm. Christian has started tinkering around on first game mechanic tests and prototype work in general, and Stamm was hooked … Read More