Hey everyone! It’s time for the weekly development updated and we’re getting emotional this time! Granted: this won’t be much of an informative blog post. Quick news: Yesterday was a release party in Kassel, organized by the fine people of IDEAL and held in the beautiful catacombs beneath the café NEU. They spared neither expense nor effort and printed some awesome … Read More
Development Update #53 – If Black Pants Made A Platformer, This Would Be It
Hello everyone, it’s time for the development update. This will only be a short one, and probably one of the last ones for a little while. It has become pretty hard to have a development blog, when not much is really being developed anymore. The On Rusty Trails release is in about a week, and we are only polishing a … Read More
Development Update #52 – Release Date Hype
Hi everyone! It’s time for the weekly development update. We are rapidly approaching our release date, which we have set to June 13th. Our Release Candidate (a stage of build that has the qualities of a finished game) is finished and we only have to implement minor changes until the release. This past week we sent out hundreds of press … Read More
Development Update #51 – Secrets And Lightmaps
Hi everyone! It’s time for the weekly development update, although I must admit that we haven’t been very weekly lately. Nevertheless, let’s begin with the Black Pants office; or better: with its representation in On Rusty Trails. As the production is in its final moments, we started adding rooms that are spread throughout the game and can be found by … Read More
Development Update #50 – New Logo Animation
Hello everyone! It’s time for the weekly development update. Both Stamm and Tobi were away this week, and for personal reasons I am not able to write silly stuff on the internet today, so I will just show you this photo, Stamm has sent from the road and Tobi’s new animation for our logos in On Rusty Trails. The … Read More
Development Update #49 – You And Justin Bieber
Hey everyone! It’s time for the weekly development update and we are starting with a screenshot from our new beta version. That’s right. A few hours ago I sent out the beta keys to our testers and they are already trying to destroy the game – for science 😉 As for the screenshot, I am not 100% sure, if we … Read More
Development Update #48.5 – Fan Art Special
Hi everyone, it’s time for the weekly development blog. But since it’s the Easter holidays, we are on a short hiatus and I will show you some cool fan art we have received over the time. And the last one, just came in one day ago. Unfortunately Facebook video embedding on WordPress is … Read More
Development Update #48 – Has Stamm Gone Too Far?
Hi everyone! It’s time for the weekly development update and we’re starting with a little surprise I received this week. A friend of mine works at a social project, called Streetbolzer, which brings kids from all over the city together through football – screw America, you play football with your feet! He works with many children and told one of … Read More
Development Update #47 – Coming Soon (page)
Hello everyone, it’s time for the weekly development update. Our featured image this week is from the collection of Steam Trading Cards for On Rusty Trails. After our first testing phase, we are working hard on squashing all the bugs and finishing a new beta version for a bigger test, with more people, in a few weeks. Meanwhile things have … Read More
Development Update #46 – Six Seasons And A Movie
Hey everyone! It’s time for the weekly development update and we have some juicy billboards to show. Our featured image is the bomb – literally. The conniving Spike engineers have constructed an ingenious and deadly new weapon. Look at that smug grin on that Spike’s face. The bomb is a type of platform in On Rusty Trails, that has a time-delayed … Read More