Development Update #45 – Thunderbolts And Lighting

FlorianArt, Development

Nothing

Hi everyone! it’s time for the weekly development update, and we’re of with a really really boring screenshot. Yeah, you heard me! One might think: this picture looks perfectly fine. It has a stage from On Rusty Trails, Elvis is in it, the awesome lamps are there, the new slime texture has been applied. What a lovely shot. Wrong! This … Read More

Development Update #44 – Slime!

FlorianArt, Development

The Weapon Sign

Hello everyone! We’re late for the weekly development update – may the gods smite me down! Actually, a series of miscommunication has lead to anarchy in the blog world of the Pants, but I am here to get everything back in order. And I am not the only one, bringing things back in order. The Spike People of On Rusty … Read More

Development Update #43 – What’s In the Box?!

FlorianArt, Development

Menu

Hello everyone! It’s time for the weekly development update with news from the blues! Our featured image is the first mockup graphic from the game menu, and as you can see, the current working title is “Bluesman’s Life”. Our hero, Mack, has to learn the way of the blues and we will accompany him from a young age until he … Read More

Development Update #42 – The Answer To Everything

FlorianArt, Development

Balloonhead

Hey everyone! It’s time for the weekly development update and we have so much stuff to show! Starting us off, the blues is back in town and has brought a new character, who is a guy with a balloon for a head. He’s called Balloonhead.   He’s from the tutorial scene of Mississippi Blues and has a sweet ride, which … Read More

Development Update #41 – Always Keep The Warranty

FlorianArt, Development

Remembering

Hello everyone! It’s time for the weekly development update.   Man, I have started this blog three times now and deleted everything in it, a short while after. My brain is so slow today. I can’t – for the life of me – come up with anything funny or stupid (which I will then sell you as being funny, because … Read More

Development Update #40 – We Are Very Font Of This One

FlorianArt, Development

What To Do

Hey everyone! It’s time for the weekly development update, and Elvis is here to start us off. Our featured image is taken from the new opening cutscene of On Rusty Trails, where our main man errr robot is baffled, staring at the ruins of his once beautiful home. Stamm has been working on the cutscene, adding more description boxes, which had already … Read More

Development Update #38 – It’s done

FlorianArt, Development

Hi everyone! It’s time for the weekly development blog. And it’s going to be the last one of the year*. Blown Away is out now for iOS and Android, and we are packing up our stuff for the year. Tobi and Jones are already off to see their families for Christmas, Stamm and I are leaving in the next days. … Read More

Development Update #37 – Storytelling In The Background

FlorianArt, Development

No Work For Hairies

Hey everyone! It’s time for the weekly development update, and we are back with On Rusty Trails. Blown Away is in the review process with Apple, and if everything goes well, we can release some time next week. Tobi has transitioned to ORT, since his job on BA is done and so has Stamm, because Christian is so busy with … Read More

Development Update #35 – What Does A Car Sound Like, Stamm?

FlorianArt, Development

Travel By Car

Hi everyone! It’s time for the weekly development update. Tobi is still finishing up Blown Away, working on performance issues and beta testing, so we have no new artwork from him. Hence, we’ll have to make due with good ol’ Stamm and his ventures into the land of the blues. Our featured image shows Mack in his fancy new car, which … Read More