It’s been a whole week already. Time to update you!
The featured image is a photo of to do lists for Tobi and Stamm. I was told to emphasize, that “golden” tasks are Tobi’s. Because he is our golden boy, I guess…
I don’t know. Whatever the circumstances, the lists have been cleared pretty well, and work is getting done. I am proud of the guys.
Tobi cannot let Stamm take over the gif domain and has sent me a gif galore, if you will. He has updated the NPCs to better reflect Elvis’ look. First they had two-part bodies, consisting of a pyramid head and a torso. During development, Elvis’ model and animation was revamped, so the Spike People around him seemed a little off. After the update, they are looking spiffy and more Elvis-like, since they are from the same people. Here goes:
You can see, their body is only made up of the pyramid, directly transitioning into the leg component. No more separate torso.
Tobi has spent his last week, modelling and rigging the Spike People. That means, he inserted a “skeleton”, getting the characters ready for animation.
For the next step, Stamm will take the characters and wrap textures around them, a process that can be seen a few blog entries earlier.
When I received the models, I was a little sad that none of them had names. They don’t seem to get any at this point. So if you have any suggestions, let me know. Maybe I can convince Tobi to name them.
If your head isn’t spinning from all the rotating Spikes, we can move on to Stamm.
At this point I will tease that Tobi and Stamm did not only work on On Rusty Trails for the last week, but were on a covert mission to produce some top secret assets. A reveal will hopefully follow in June, if this goes anywhere.
So for actual On Rusty Trails work, Stamm sent me some level insights. The first one is an overview over a scene in the Mixed area between Spike and Hairy. We switch from a birds-eye-ish perspective to the in-game frontal point of view.
The next one shows, how sometimes stuff does not go the way we had planned. For compositional reasons a level did not fit in the area it was in, so Stamm did a little clicking around and poof, the house switches colors and the level can be placed at a better position.
Lastly we can see a “flythrough” of a Suburb level from the starting point to the first savepoint. On the right we can see the start as a static screenshot and on the left we are moving towards the savepoint.
That’s it for this update. We wanted to share one more thing: This week a crazy but cool Youtuber called jacksepticeye, did a Let’s Play of Tiny & Big. We liked it, so we did not want to keep it from you. Funny guy. Enjoy!
Adios, have a great weekend and see you next week!