Development Update #5

FlorianArt

War Assets

Hi folks, it’s time for the weekly update!

Today we venture into a war zone! A War between Elvis’ People and the other, hairy ones. Stamm built some red flying, deadly cubes – war machines for the war levels. These have clearly taken some hits already and are looking pretty banged up.

The following shot shows the assets in action and Elvis between a rock(et) and a hard place. The left side of the screen is Hairy dominated, so only his Shifty Suit™ can help him activate the blue save point to  land there. Doing that would clearly upset the rocket launcher, though, so the player has to act quickly to avert getting blown out of this world. The little triangle is a placeholder for a collectible, to be implemented at a later stage.

 

War Zone Decisions

War Zone Decisions

 

Next up: Textures.  Stamm sent me a cool comparison of a 2d texture and how it will be mapped to 3d.  First is the texture, drawn in 2d, everything is flat and looks a little mushy. If you have the UV grid, one picture below, you can make sense of the texture, though. This is 1:1 how the 2d image will be mapped to the grid and wrapped around the 3d object later. All pretty technical, but in the end, people have skins. Which is good for many reasons.

2d Texture Of Elvis

2d Texture Of Elvis

UV Grid

UV Grid

 

Tobi reports with a new walking animation for Elvis. The old one felt a little clunky and didn’t look too satisfactory, so it received an overhaul of the texture as well as the movement and the animation bones. Personally, I am in love with this little guy. Look out for the headlights!

 

Awesome stuff, right? You have been brought up to speed with the development. The office search looks pretty good and we might have something new to report soon™.

Until next week!