It’s time for the weekly development update. It’s the week before the IGF deadline, so we submitted Blown Away and Forkride Grilltime Sloth. Tobi and Stamm had to take screenshots for the competition.
What you want to do for festival submissions, is find representative screenshots to give the jury a good and quick overview of your game. Here, we have the ghost in a bottle. A friendly encounter in the game. He can make things appear out of thin air.
Always choose an interesting composition for the shot. This picture from the Broken Fields stage shows Hendrik, Cactus Guys as obstacles, the nice Granny with a juicy battery and the collectibles the player needs to catch. The hardcore stages also have more weather effects, so they are a good choice to show some art.
Speaking of interesting screenshots, here we have a still from the Burning Playground stage with Hendrik mid-air and some hard choices. He has to reach a platform, while saving his progress by touching the time machine and collecting the house part. Luckily, we have three batteries already loaded plus the Granny for more teleporting shenanigans.
The sloth awaits with more stages!
We talked about subway rides in an earlier blog, but the sloth also likes to travel through the air. Those damn nibblers and their pestering forks have already done some work on our poor sloth friend and someone seems to have lost her head.
Time for some canoodling. This stage is so freaky, with the weird clown car. Wherever the sloth goes, the grill must be go as well. Sloth loves sleeping, his friends and barbecue; and being a pretty slow moving animal it helps to have a grill as your wheels. By the way, who are those guys with the weird heads, sitting atop the cars? Weren’t they in the other screenshot as well?
The severs have arrived in Berlin. DHL rules. Jones started setting them up right away, and work can continue smoothly. In the background you can see all the levels of On Rusty Trails on the production board. That’s a convenient way to re-arrange things, if we want to move levels in the game.
Tobi and Jones went out to buy some cable channels, to keep everything neat and organized at the office. Who can spot them?
Bonus highlight of the week:
Stamm was asked to participate in a project called Think Of A City, where artist will draw what comes to their minds, when they imagine a city. There are tons of cool artists and awesome works already on the page. I recommend checking it out. And here is Stamm’s contribution. (I’ve already asked for a framed copy to put on my wall):
That’s it for this week. Wish us luck for the IGF submissions, and maybe we’ll travel to the US next year?
Make sure to check back on the blog next Sunday.