Development Update #13

FlorianArt, Development

UV Mayhem

Hello peeps, it is time for our weekly update, once more! And what an awesome update we have! First off, Stamm sent over the UVs (as seen and explained in Update #5) for the Spike NPCs, we had spinning around here, two weeks ago. Quick and to the point: Take 3D-model of Spike NPC, wrap around UV texture, make NPC … Read More

Development Update #12

FlorianArt, Development


Hi friends! It is time for some cool pictures and mediocre jokes, the weekly update is here! Tobi is excused this week, because he is helping his wife Bao with animating a film, so I was left with Stamm. Doing video calls with Stamm is an experience to cherish. Bonus content later. Our featured image shows The Suburbs, the first … Read More

Development Update #11

FlorianArt, Development

To Do Lists

It’s been a whole week already. Time to update you! The featured image is a photo of to do lists for Tobi and Stamm. I was told to emphasize, that “golden” tasks are Tobi’s. Because he is our golden boy, I guess… I don’t know. Whatever the circumstances, the lists have been cleared pretty well, and work is getting done. … Read More

Development Update #10

FlorianArt, Development

Wrong Color

Hi friends, it is time for an update! Tobi is almost through with On Rusty Trails. Over the last week, he was working on the story and a little more on the cutscenes. His main focus was a new project, that has been kicked off, since he needs stuff to do when he is finished with On Rusty Trails. The … Read More

Development Update #9

FlorianArt, Development

Suburbs Sign

Hey folks! A new update is due, so let’s dive right in. Our featured image shows an in-game sign, announcing to players that they are entering the part of our world called “The Suburbs”. We have many of these – and other – signs in the game, since they are a good way of communicating a situation to a player … Read More

Development Update #8

FlorianArt, Development

Hello all! This week we will have a short update, since I was busy translating our funding application.  Also, next week, we will have Murmel’s moving blog with photos from the new Berlin office, and many other joys and wonders, which I will blog live from Berlin. It’s travel time, yay! On with the important stuff! Stamm was working on … Read More

Development Update #7

FlorianArt, Development

Hey and hello, readers of this magnificent blog! First off, the new office is 99% locked in, so you can look forward to Murmel’s Marvelous Moving Mega Blog™. As reported last week, production of On Rusty Trails came to bit of a halt on Stamm’s part, because he wanted to finalize the new office search and had to put aside … Read More

Development Update #5


War Assets

Hi folks, it’s time for the weekly update! Today we venture into a war zone! A War between Elvis’ People and the other, hairy ones. Stamm built some red flying, deadly cubes – war machines for the war levels. These have clearly taken some hits already and are looking pretty banged up. The following shot shows the assets in action and … Read More

Development Update #4

FlorianArt, Development

Alarm Machine In Action

Hi everyone! It’s week four of the development update on On Rusty Trails. This one not too long, since Stamm has been busy looking for a new office space for our Berlin team. Updates on that can be found on social media or here, when it’s done.   Stamm sent in a so-called “beam box”. It basically does what the … Read More

Development Update #2

FlorianArt, Development

A new week – a new update! Hello folks, this is week two of our development updates. Stamm is still working on the tunnel scene. He uses small parts to build clusters generate bigger chunks of the level.   Tobi was busy working on the background for “Spike City” – the part of On Rusty Trail’s world that guy Elvis … Read More