
DevLog 24 - Loop
Hello, I’m Tobias. Every week I write about the development process of our game Paul. Paul combines turn-based combat, dungeon crawling and exploring in a hand-designed world. The devlog is on …

Hello, I’m Tobias. Every week I write about the development process of our game Paul. Paul combines turn-based combat, dungeon crawling and exploring in a hand-designed world. The devlog is on …

Most kings are mad, or if they aren’t, they tend to become so. That was the case in Rome, in Germany, and pretty much everywhere else in the world. Strange, too, that often no one can quite say …

I’m back in Franconia again, enjoying the beginning of spring here. Since Franconia probably has some of the best beers in the world, I happen to have exactly one of those sitting next to me …

A little update on what’s going on during the production of the turn-based combat exploration game Paul. Current status: I’ve blocked out around 50 stages and populated them with enemies and …

Besides the fact that it’s Easter, there’s also something small to celebrate here: this is the 20th devlog, so a little milestone. I think that’s a great occasion to release another part of Paul’s …

A fresh beer sits next to me while I’m writing about the progress of our turn-based, dungeon-crawling combat game Paul. The world of Paul keeps steadily growing. I am trying to not getting myself …

It’s still early in the morning, and I’ve just gathered a few images to document what happened last week. I’m still working on the turn-based combat adventure(?) game Paul. After focusing quite …

It’s half past six in the morning, there’s a cup of coffee to my right, and once again I’m taking a moment to write down what happened last week in Paul’s world. First off, I implemented quite a bit …

Today I am having coffee instead of beer while writing this devlog. I’m currently sitting on a train, and somehow beer and trains just don’t feel like the right combination to me. It’s already been a …

After fixing a few bugs, I think it’s time to show you a first playable snippet of Paul ! I’m currently looking for feedback, especially on how the game feels and whether the controls are heading in …

I just went to the supermarket and grabbed myself a nice cold DevLog beer. The Beer is now sitting right to the left of my keyboard while I am writing about the progress which was made in the last …

A beer is waiting for me as I reflect on the past week spent working on our turn-based game, “Paul.” Calling it a “turn-based combat game” turned out to actually paint the …

Just grabbed a cold beer from the fridge and started thinking about what actually happened over the past week: I started quite a few things, but haven’t really finished anything presentable yet. I …

Here are the latest development updates from our turn-based casual combat game Paul. This is already the 11th dev log and I didn’t expect that I’d actually enjoy this weekly routine: taking a moment, …

Today I’ve got another update on the turn-based combat game Paul, which is currently in production. Last week I spent some more time focusing on animation and level design. I don’t want to write too …

The Plan… changed. Last week, my initial plan was to grab my pencil and make more assets for the first two worlds of my turn-based game called Paul, and to work on some enemy animations while …

Here is a summary of what happened over the past week. As mentioned in the last post, I made some first sketches for new foes like Pandora and Black Riding Hood two weeks ago. two weeks ago While the …

A new year has started and let’s imagine it will be a good one. As per the Chinese calendar, 2025 was the Year of the Snake (maybe not so great) and now we are entering into the Year of the …

Between unwrapping presents, spending a good time with family, and decorating the Christmas tree, work on Paul also continued … and I made a decision. The week was mostly spent on bug fixes, along …

Hello everyone, With all the busy Christmas activities, some additional progress has also been achieved on Paul. As this is a production diary, I decided to share several pictures that illustrate how …

Hello everyone! The last week felt like a big multitasking race! I have been parallel working on different zones: some Level Design here, little adjustments to Enemy Behaviour there and naturally, …

Hello everyone! The day I began developing PAUL lies quite a while behind me now, so I’d like to write a bit about what sparked the project in the first place - what the core idea and initial …

Last week I mainly focused on level design. Besides that, I continued working on the fire boss that appears in the game and gave him a first animation. In the video you can see a bit of gameplay. …

Hi, I’m Tobi and I’ve been working on a new game for two years now. I want to use this platform to take you along on the journey, to show what has happened so far and what will happen in the future. …