Paul

DevLog 24 - Loop

DevLog 24 - Loop

Hello, I’m Tobias. Every week I write about the development process of our game Paul. Paul combines turn-based combat, dungeon crawling and exploring in a hand-designed world. The devlog is on …

DevLog 23 - The mad King

DevLog 23 - The mad King

Most kings are mad, or if they aren’t, they tend to become so. That was the case in Rome, in Germany, and pretty much everywhere else in the world. Strange, too, that often no one can quite say …

DevLog 22 - Flowers are back

DevLog 22 - Flowers are back

I’m back in Franconia again, enjoying the beginning of spring here. Since Franconia probably has some of the best beers in the world, I happen to have exactly one of those sitting next to me …

DevLog 21 - Making the Invisible visible

DevLog 21 - Making the Invisible visible

A little update on what’s going on during the production of the turn-based combat exploration game Paul. Current status: I’ve blocked out around 50 stages and populated them with enemies and …

DevLog 20 - Try Out the Quantum Helmet

DevLog 20 - Try Out the Quantum Helmet

Besides the fact that it’s Easter, there’s also something small to celebrate here: this is the 20th devlog, so a little milestone. I think that’s a great occasion to release another part of Paul’s …

DevLog 19 -Toenail

DevLog 19 -Toenail

A fresh beer sits next to me while I’m writing about the progress of our turn-based, dungeon-crawling combat game Paul. The world of Paul keeps steadily growing. I am trying to not getting myself …

DevLog 18 - Machine inside the Submarine

DevLog 18 - Machine inside the Submarine

It’s still early in the morning, and I’ve just gathered a few images to document what happened last week. I’m still working on the turn-based combat adventure(?) game Paul. After focusing quite …

DevLog 17 - Greetings from the Depths

DevLog 17 - Greetings from the Depths

It’s half past six in the morning, there’s a cup of coffee to my right, and once again I’m taking a moment to write down what happened last week in Paul’s world. First off, I implemented quite a bit …

DevLog 16 - Pub Sketches

DevLog 16 - Pub Sketches

Today I am having coffee instead of beer while writing this devlog. I’m currently sitting on a train, and somehow beer and trains just don’t feel like the right combination to me. It’s already been a …

DevLog 15 - Playable Paul

DevLog 15 - Playable Paul

After fixing a few bugs, I think it’s time to show you a first playable snippet of Paul ! I’m currently looking for feedback, especially on how the game feels and whether the controls are heading in …

DevLog 14 - Back in Berlin

DevLog 14 - Back in Berlin

I just went to the supermarket and grabbed myself a nice cold DevLog beer. The Beer is now sitting right to the left of my keyboard while I am writing about the progress which was made in the last …

DevLog 13 - From Screen to Silk Screen

DevLog 13 - From Screen to Silk Screen

A beer is waiting for me as I reflect on the past week spent working on our turn-based game, “Paul.” Calling it a “turn-based combat game” turned out to actually paint the …

DevLog 12 - Souvenirs from a bike tour

DevLog 12 - Souvenirs from a bike tour

Just grabbed a cold beer from the fridge and started thinking about what actually happened over the past week: I started quite a few things, but haven’t really finished anything presentable yet. I …

DevLog 11 - Marbles and Grey Cells

DevLog 11 - Marbles and Grey Cells

Here are the latest development updates from our turn-based casual combat game Paul. This is already the 11th dev log and I didn’t expect that I’d actually enjoy this weekly routine: taking a moment, …

DevLog 10 - Lean back & watch

DevLog 10 - Lean back & watch

Today I’ve got another update on the turn-based combat game Paul, which is currently in production. Last week I spent some more time focusing on animation and level design. I don’t want to write too …

DevLog 9 - The Plan

DevLog 9 - The Plan

The Plan… changed. Last week, my initial plan was to grab my pencil and make more assets for the first two worlds of my turn-based game called Paul, and to work on some enemy animations while …

DevLog 8 - Schrödinger's Bullet

DevLog 8 - Schrödinger's Bullet

Here is a summary of what happened over the past week. As mentioned in the last post, I made some first sketches for new foes like Pandora and Black Riding Hood two weeks ago. two weeks ago While the …

DevLog 7 -Snake Goodbye

DevLog 7 -Snake Goodbye

A new year has started and let’s imagine it will be a good one. As per the Chinese calendar, 2025 was the Year of the Snake (maybe not so great) and now we are entering into the Year of the …

DevLog 6 - The Decision Is Made

DevLog 6 - The Decision Is Made

Between unwrapping presents, spending a good time with family, and decorating the Christmas tree, work on Paul also continued … and I made a decision. The week was mostly spent on bug fixes, along …

DevLog 5 - Growing Up

DevLog 5 - Growing Up

Hello everyone, With all the busy Christmas activities, some additional progress has also been achieved on Paul. As this is a production diary, I decided to share several pictures that illustrate how …

DevLog 4 - Guy Fawkes Tick Tack

DevLog 4 - Guy Fawkes Tick Tack

Hello everyone! The last week felt like a big multitasking race! I have been parallel working on different zones: some Level Design here, little adjustments to Enemy Behaviour there and naturally, …

DevLog 3 - The Thing About Time

DevLog 3 - The Thing About Time

Hello everyone! The day I began developing PAUL lies quite a while behind me now, so I’d like to write a bit about what sparked the project in the first place - what the core idea and initial …

DevLog 2 - Fire and Leveldesign

DevLog 2 - Fire and Leveldesign

Last week I mainly focused on level design. Besides that, I continued working on the fire boss that appears in the game and gave him a first animation. In the video you can see a bit of gameplay. …

DevLog 1 - Production Diary started

DevLog 1 - Production Diary started

Hi, I’m Tobi and I’ve been working on a new game for two years now. I want to use this platform to take you along on the journey, to show what has happened so far and what will happen in the future. …