
Development Update #54 - We are live!
Hey everyone! It’s time for the weekly development updated and we’re getting emotional this time! Granted: this won’t be much of an informative blog post. Quick news: Yesterday was a …

Hey everyone! It’s time for the weekly development updated and we’re getting emotional this time! Granted: this won’t be much of an informative blog post. Quick news: Yesterday was a …

Hello everyone, it’s time for the development update. This will only be a short one, and probably one of the last ones for a little while. It has become pretty hard to have a development blog, …

Hi everyone! It’s time for the weekly development update. We are rapidly approaching our release date, which we have set to June 13th. Our Release Candidate (a stage of build that has the …

Hi everyone! It’s time for the weekly development update, although I must admit that we haven’t been very weekly lately. Nevertheless, let’s begin with the Black Pants office; or …

Hello everyone! It’s time for the weekly development update. Both Stamm and Tobi were away this week, and for personal reasons I am not able to write silly stuff on the internet today, so I will …

Hey everyone! It’s time for the weekly development update and we are starting with a screenshot from our new beta version. That’s right. A few hours ago I sent out the beta keys to our …

Hi everyone! It’s time for the weekly development update and we’re starting with a little surprise I received this week. A friend of mine works at a social project, called Streetbolzer, …

Hello everyone, it’s time for the weekly development update. Our featured image this week is from the collection of Steam Trading Cards for On Rusty Trails. After our first testing phase, we are …

Hey everyone! It’s time for the weekly development update and we have some juicy billboards to show. Our featured image is the bomb - literally. The conniving Spike engineers have constructed an …

Hi everyone! it's time for the weekly development update, and we're of with a really really boring screenshot. Yeah, you heard me! One might think: this picture looks perfectly fine. It has a stage …

Hello everyone! We’re late for the weekly development update - may the gods smite me down! Actually, a series of miscommunication has lead to anarchy in the blog world of the Pants, but I am …

Hello everyone! It’s time for the weekly development update with news from the blues! Our featured image is the first mockup graphic from the game menu, and as you can see, the current working …

Hey everyone! It’s time for the weekly development update and we have so much stuff to show! Starting us off, the blues is back in town and has brought a new character, who is a guy with a …

Hello everyone! It’s time for the weekly development update. Man, I have started this blog three times now and deleted everything in it, a short while after. My brain is so slow today. I …

Hey everyone! It’s time for the weekly development update, and Elvis is here to start us off. Our featured image is taken from the new opening cutscene of On Rusty Trails, where our main man …

Hi everyone! It’s once again time for the development update - the first of 2016. Just a quick one, to get things rolling again, since we haven’t had a content meeting so far. We started …

Hi everyone! It’s time for the weekly development blog. And it’s going to be the last one of the year*. Blown Away is out now for iOS and Android, and we are packing up our stuff for the …

Hey everyone! It’s time for the weekly development update, and we are back with On Rusty Trails. Blown Away is in the review process with Apple, and if everything goes well, we can release some …

Hello everyone! It’s time for the weekly development blog, and we will keep it light and short. Our featured image is the header for our new merchandise store. Yay! And if it ain’t the …

Hi everyone! It’s time for the weekly development update. Tobi is still finishing up Blown Away, working on performance issues and beta testing, so we have no new artwork from him. Hence, …

Hey everyone! It’s time for the weekly development update. Our featured image is from a new iteration of Stamm’s prototype from last week’s blog. You can see his first take on some …

Hello everyone! It’s time for the weekly development update! And we are starting with Tobi, who is in the final weeks of the Blown Away production. Our featured image shows one of a series of …

Hi everyone! It’s time for the weekly development update. This week is a little scarce with new artwork, I’m afraid. The featured image is one of the stages from Forkride Grilltime Sloth, …

Hello everyone! It’s time for the weekly development update. And it will be the official gameplay reveal for Blown Away. Note: The videos are only teasers, so they are not in HD. But first, …

Hey everyone! It’s time for the weekly development update. It’s the week before the IGF deadline, so we submitted Blown Away and Forkride Grilltime Sloth. Tobi and Stamm had to take …

Hi everyone! It’s time for the weekly development update and we have a (s)lot(h) to cover! Our featured image is the magnificent title of Stamm’s magnificent secret project. A fun game for …

Hello everyone! It’s time for the weekly development update. Number 28 already! Time is flying. So, what do we have to show this week? Our featured image is some concept art for …

Hi everyone! It’s time for the weekly development update. And I am glad to tell you that I was able to lock up some new content from both Stamm and Tobi! Our featured image shows Hendrik …

Hey everyone! It’s time for the weekly development update. Although, to be fair, there is not much development in this update, but the blog must go on! So we’ll make it quick. The week …

Hey everyone! It is time for the weekly development update. It has been a turbulent 24 hours here at Black Pants. Like I told you last week, Stamm and I will be flying out to Milan next week to show …

Hello everyone! It’s time for the weekly development update. Our featured image shows the screen that will pop up after finishing a level in Blown Away. The concept is pretty simple and what you …

Hi everyone! It’s time for the weekly development update. I have to tell you something, but you have to promise, this stays between us! I believe, everything is connected! Look at our featured …

Hello everyone! It’s time for the weekly development update. This week with a real estate special. Our featured image shows poor Elvis, after his house was dissolved into a pile of rubble. This …

Aloha, friends of the sunny pants! It is time for the weekly development update, as we are riding on the latest heat wave, hitting Germany. High temperatures are, of course, a hot topic (eh eh) in On …

Hello, hello everyone! Rejoice and be merry, the weekly dev blog is here! Our friend Stamm is on vacation and Tobi is working on Blown Away, so Elvis gets a break this week. The featured image is Tobi …

Hey and hello, everyone! It is time for the weekly development update (although we are technically already in the next week). The reason for that is that we are trying to figure out, if the Facebook …

Aloha everyone! This week’s development update comes to you, straight from the Black Pants HQ in Berlin. We’re meeting here, this weekend, to talk about our projects and how everything is …

Whoop whoop, the weekly development update is here! As announced last week, we had to shoot Tobi and get rid of him, so there are no news from him this week. (He is actually visiting his family back …

Comrades, the weekly update has arrived! And we start the propaganda machine with our featured picture this week. Stamm has outdone himself with the Spike billboards. The first one shows Olaf, Chief …

Hello everyone, The weekly update is here, to sweeten your weekend and Blown Away starts us off. The first image shows the “Flame Thrower”, which is one of Hendrik’s enemies. Tobi …

Yello everyone, the Black Pants are here, to move into your wardrobe! We jump right into the weekly update with the reveal of Blown Away’s main character Hendrik. Tobi has finished modelling the …

Hello peeps, it is time for our weekly update, once more! And what an awesome update we have! First off, Stamm sent over the UVs (as seen and explained in Update #5) for the Spike NPCs, we had …

Hi friends! It is time for some cool pictures and mediocre jokes, the weekly update is here! Tobi is excused this week, because he is helping his wife Bao with animating a film, so I was left with …

It's been a whole week already. Time to update you! The featured image is a photo of to do lists for Tobi and Stamm. I was told to emphasize, that "golden" tasks are Tobi's. Because he is our golden …

Hey peeps! This week, the development blog is on a hiatus, but we want to deliver content, so the filler is a little look back on the development stages of About Love, Hate and the other ones. This …

Hi friends, it is time for an update! Tobi is almost through with On Rusty Trails. Over the last week, he was working on the story and a little more on the cutscenes. His main focus was a new project, …

Hey folks! A new update is due, so let's dive right in. Our featured image shows an in-game sign, announcing to players that they are entering the part of our world called "The Suburbs". We have many …

Hello all! This week we will have a short update, since I was busy translating our funding application. Also, next week, we will have Murmel's moving blog with photos from the new Berlin office, and …

Hey and hello, readers of this magnificent blog! First off, the new office is 99% locked in, so you can look forward to Murmel’s Marvelous Moving Mega Blog™. As reported last week, production of …

Hi everyone! It’s week four of the development update on On Rusty Trails. This one not too long, since Stamm has been busy looking for a new office space for our Berlin team. Updates on that can …

A new week - a new update! Hello folks, this is week two of our development updates. Stamm is still working on the tunnel scene. He uses small parts to build clusters generate bigger chunks of the …

Hey everyone! We decided to add a new category of posts to the blog, where we will keep you updated on what is going on in the production of On Rusty Trails more frequently. There will be a post every …