Art

Development Update #54 - We are live!

Development Update #54 - We are live!

Hey everyone! It’s time for the weekly development updated and we’re getting emotional this time! Granted: this won’t be much of an informative blog post. Quick news: Yesterday was a …

Development Update #52 - Release Date Hype

Development Update #52 - Release Date Hype

Hi everyone! It’s time for the weekly development update. We are rapidly approaching our release date, which we have set to June 13th. Our Release Candidate (a stage of build that has the …

Development Update #51 - Secrets And Lightmaps

Development Update #51 - Secrets And Lightmaps

Hi everyone! It’s time for the weekly development update, although I must admit that we haven’t been very weekly lately. Nevertheless, let’s begin with the Black Pants office; or …

Development Update #50 - New Logo Animation

Development Update #50 - New Logo Animation

Hello everyone! It’s time for the weekly development update. Both Stamm and Tobi were away this week, and for personal reasons I am not able to write silly stuff on the internet today, so I will …

Development Update #49 - You And Justin Bieber

Development Update #49 - You And Justin Bieber

Hey everyone! It’s time for the weekly development update and we are starting with a screenshot from our new beta version. That’s right. A few hours ago I sent out the beta keys to our …

Development Update #48.5 - Fan Art Special

Development Update #48.5 - Fan Art Special

Hi everyone, it’s time for the weekly development blog. But since it’s the Easter holidays, we are on a short hiatus and I will show you some cool fan art we have received over the time. …

Development Update #48 - Has Stamm Gone Too Far?

Development Update #48 - Has Stamm Gone Too Far?

Hi everyone! It’s time for the weekly development update and we’re starting with a little surprise I received this week. A friend of mine works at a social project, called Streetbolzer, …

Development Update #47 - Coming Soon (page)

Development Update #47 - Coming Soon (page)

Hello everyone, it’s time for the weekly development update. Our featured image this week is from the collection of Steam Trading Cards for On Rusty Trails. After our first testing phase, we are …

Development Update #46 - Six Seasons And A Movie

Development Update #46 - Six Seasons And A Movie

Hey everyone! It’s time for the weekly development update and we have some juicy billboards to show. Our featured image is the bomb - literally. The conniving Spike engineers have constructed an …

Development Update #45 - Thunderbolts And Lighting

Development Update #45 - Thunderbolts And Lighting

Hi everyone! it's time for the weekly development update, and we're of with a really really boring screenshot. Yeah, you heard me! One might think: this picture looks perfectly fine. It has a stage …

Development Update #44 - Slime!

Development Update #44 - Slime!

Hello everyone! We’re late for the weekly development update - may the gods smite me down! Actually, a series of miscommunication has lead to anarchy in the blog world of the Pants, but I am …

Development Update #43 - What's In the Box?!

Development Update #43 - What's In the Box?!

Hello everyone! It’s time for the weekly development update with news from the blues! Our featured image is the first mockup graphic from the game menu, and as you can see, the current working …

Development Update #38 - It's done

Development Update #38 - It's done

Hi everyone! It’s time for the weekly development blog. And it’s going to be the last one of the year*. Blown Away is out now for iOS and Android, and we are packing up our stuff for the …

Development Update #28

Development Update #28

Hello everyone! It’s time for the weekly development update. Number 28 already! Time is flying. So, what do we have to show this week? Our featured image is some concept art for …

Development Update #27

Development Update #27

Hi everyone! It’s time for the weekly development update. And I am glad to tell you that I was able to lock up some new content from both Stamm and Tobi! Our featured image shows Hendrik …

Development Update #25

Development Update #25

Hey everyone! It is time for the weekly development update. It has been a turbulent 24 hours here at Black Pants. Like I told you last week, Stamm and I will be flying out to Milan next week to show …

Development Update #24

Development Update #24

Hello everyone! It’s time for the weekly development update. Our featured image shows the screen that will pop up after finishing a level in Blown Away. The concept is pretty simple and what you …

Development Update #23

Development Update #23

Hi everyone! It’s time for the weekly development update. I have to tell you something, but you have to promise, this stays between us! I believe, everything is connected! Look at our featured …

Development Update #22

Development Update #22

Hello everyone! It’s time for the weekly development update. This week with a real estate special. Our featured image shows poor Elvis, after his house was dissolved into a pile of rubble. This …

Development Update #21

Development Update #21

Aloha, friends of the sunny pants! It is time for the weekly development update, as we are riding on the latest heat wave, hitting Germany. High temperatures are, of course, a hot topic (eh eh) in On …

Development Update #20

Development Update #20

Hello, hello everyone! Rejoice and be merry, the weekly dev blog is here! Our friend Stamm is on vacation and Tobi is working on Blown Away, so Elvis gets a break this week. The featured image is Tobi …

Development Update #19

Development Update #19

Hey and hello, everyone! It is time for the weekly development update (although we are technically already in the next week). The reason for that is that we are trying to figure out, if the Facebook …

Development Update #18

Development Update #18

Aloha everyone! This week’s development update comes to you, straight from the Black Pants HQ in Berlin. We’re meeting here, this weekend, to talk about our projects and how everything is …

Development Update #17

Development Update #17

Whoop whoop, the weekly development update is here! As announced last week, we had to shoot Tobi and get rid of him, so there are no news from him this week. (He is actually visiting his family back …

Development Update #16

Development Update #16

Comrades, the weekly update has arrived! And we start the propaganda machine with our featured picture this week. Stamm has outdone himself with the Spike billboards. The first one shows Olaf, Chief …

Development Update #15

Development Update #15

Hello everyone, The weekly update is here, to sweeten your weekend and Blown Away starts us off. The first image shows the “Flame Thrower”, which is one of Hendrik’s enemies. Tobi …

Development Update #14

Development Update #14

Yello everyone, the Black Pants are here, to move into your wardrobe! We jump right into the weekly update with the reveal of Blown Away’s main character Hendrik. Tobi has finished modelling the …

Development Update #13

Development Update #13

Hello peeps, it is time for our weekly update, once more! And what an awesome update we have! First off, Stamm sent over the UVs (as seen and explained in Update #5) for the Spike NPCs, we had …

Development Update #12

Development Update #12

Hi friends! It is time for some cool pictures and mediocre jokes, the weekly update is here! Tobi is excused this week, because he is helping his wife Bao with animating a film, so I was left with …

Development Update #11

Development Update #11

It's been a whole week already. Time to update you! The featured image is a photo of to do lists for Tobi and Stamm. I was told to emphasize, that "golden" tasks are Tobi's. Because he is our golden …

Development Update #10

Development Update #10

Hi friends, it is time for an update! Tobi is almost through with On Rusty Trails. Over the last week, he was working on the story and a little more on the cutscenes. His main focus was a new project, …

Development Update #9

Development Update #9

Hey folks! A new update is due, so let's dive right in. Our featured image shows an in-game sign, announcing to players that they are entering the part of our world called "The Suburbs". We have many …

Development Update #8

Development Update #8

Hello all! This week we will have a short update, since I was busy translating our funding application. Also, next week, we will have Murmel's moving blog with photos from the new Berlin office, and …

Development Update #7

Development Update #7

Hey and hello, readers of this magnificent blog! First off, the new office is 99% locked in, so you can look forward to Murmel’s Marvelous Moving Mega Blog™. As reported last week, production of …

Development Update #5

Development Update #5

Hi folks, it’s time for the weekly update! Today we venture into a war zone! A War between Elvis’ People and the other, hairy ones. Stamm built some red flying, deadly cubes - war machines …

Development Update #4

Development Update #4

Hi everyone! It’s week four of the development update on On Rusty Trails. This one not too long, since Stamm has been busy looking for a new office space for our Berlin team. Updates on that can …

Development Update #2

Development Update #2

A new week - a new update! Hello folks, this is week two of our development updates. Stamm is still working on the tunnel scene. He uses small parts to build clusters generate bigger chunks of the …

Development Update #1

Development Update #1

Hey everyone! We decided to add a new category of posts to the blog, where we will keep you updated on what is going on in the production of On Rusty Trails more frequently. There will be a post every …

Stamm artwork for ARTE

Stamm artwork for ARTE

Stamm was asked by ARTE to draw a wallpaper for their online magazine ARTE Creative. They also wrote a feature on him (in German). You can go over there and download the wallpaper or get it directly …

Stamm is everywhere

Stamm is everywhere

This son of a gun did it again! Mr. Stamm got some love and praise for his work. Leschek’s Flug (Leschek’s Flight soon to be released as English E-Book version!) got mentioned in this …

More Arousing Rocks!

More Arousing Rocks!

Here's some new updates for you! We've spent the last 3 or 4 weeks coming up with a clear concept and basic rules of how the environment should look like, especially the rocks. It's been some pretty …

Cacti

Cacti

Hello hello, in the beginning of every game-production-plan there's always a big load of concepts to be done. Every character, item, prop and bit of environment wants to be thought about and and at …