DevLog 35 - Smooth

alt text Sometimes it’s actually a good thing to just start over.

Hello, I’m Tobi. Every week I write about the development process of our game, Paul. Paul combines turn-based combat, dungeon crawling, and exploration in a hand-crafted world. This DevLog is a way for me to reflect on and document the different stages of development, but also for anyone interested in seeing how the world of Paul gradually takes shape.

Last week I continued working on porting Paul to Godot. I’m getting more and more comfortable with the engine, even though there are still a few features I miss. The basic architecture of Paul was already there, but over time a bit of spaghetti code had found its way into the project. My hope is that this port will help me clean all of that up. Here’s a short GIF showing the current status:
alt text
All in all, I’m really happy that I’m basically being forced to rebuild everything from scratch. It’s like starting with a blank sheet of paper, except this time I already know exactly what needs to be on it. I’m curious to see how long the whole porting process will take. I’ve been working on it for about two weeks now (not full-time, unfortunately), but it’s coming along nicely. Here’s a screenshot of my recent commits, with a few annotations showing what I’ve been working on over the past couple of days.
alt text I’m having a lot of fun, and everything is moving along smoothly.

Take care,
Tobi