DevLog 28 - Time for a Beer
Hello, Iām Tobi. Every week I write about the development process of our game Paul. Paul combines turn-based combat, dungeon crawling and exploring in a hand-designed world. The DevLog is for me to reflect on and document production stages, but of course also for all those who are interested in how Paulās world gradually takes shape.
Last week was primarily focused on playtesting and fixing bugs. I really wanted to get a new version of Paul online, especially since a lot has changed regarding the controls. I’ve now decided to provide early versions of Paul as downloadable builds on Itch.io and our website. Performance is simply much better in the standalone version, and saving game progress works much more reliably as well, so players no longer have to complete everything in a single session.
So, what’s new in Version 0.0.4?
Level Structure & Pacing
The individual levels are now much tighter and more compact, resulting in a smoother and more enjoyable gameplay rhythm.
Assets
There are a few new areas that add more visual variety and help keep the experience fresh.
Shop
The shop, where Paul can turn his hard-earned coins into useful items, now appears much earlier in the game and encourages a little spending.

Upgrades
The full game will feature an upgrade system. In Version 0.0.4, you’ll already find the first upgrade implemented. The plan is for upgrades to play an increasingly important role later in the game, allowing for different playstyles and approaches.
Narrator
Paul’s journey is now accompanied by a narrator.
So, Version 0.0.4 of Paul has been uploaded, and the DevLog is written. I’m about to grab a beer and I’m looking forward to hearing your feedback. š
Have a great time,
Tobi
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