DevLog 18 - Machine inside the Submarine
It’s still early in the morning, and I’ve just gathered a few images to document what happened last week. I’m still working on the turn-based combat adventure(?) game “Paul”. After focusing quite intensively the week before on the interior of the submarine world, I shifted my attention back to animation
Step by step, I’m refining the animation pipeline and adapting it to “Paul,” and by now it’s starting to run pretty smoothly. A quick side note: a big THANK YOU to the developers of OpenToonz. It’s currently my first choice when it comes to more complex 2D animation - free, open source, and it offers everything a 2D animator needs.
One of the characters I worked on this week was “Z1.” Here it is inside my “animation factory”:
And here it is in the game:

Alright, that’s it from me for now. Have a great week…
Tobi