Attention everyone, a little brigade from Black Pants Studio will be at the Gamescom in Cologne, Germany from 21.-25.08.2013. After working sedulously on his first personal game project Symmetrain, Senor Daniel Goffin will be at the Big Indie Pitch tomorrow, presenting a nearly finished version of the upcoming Black Pants Mobile Game, as before mentioned, Symmetrain. He’ll also order serious beverages at the Notgames … Read More
Thanks for the feedback and the Testing and everything else!
Hello Everybody, since our last release of Tiny & Big: Up that Mountain! (VERSION 0.6), we received lots of fine, helpful feedback. We just want to bow our heads and say thanks to every human who sent error logs or provided criticism. And thanks to everyone who blogged and did videos and walkthroughs. All of this support is a great … Read More
Crimson Cow and Black Pants!
Ladies and Gents! YAYHAR! We’ve found a great partner in Crimson Cow, a little, niftey publisher from Hamburg. They are going to cover retail distribution of Tiny and Big: Grandpa’s Leftovers in German speaking countries. So much for the updates, Greetings, Stamm
The guys behind Tiny and Big: Sebastian Stamm (comic artist)
Cheers fellow indie friends, we’ve prepared a series of articles “The guys behind Tiny and Big” to introduce you the core team of Black Pants that is working on Tiny and Big. Todays focus is on our comic artist Sebastian Stamm. Sebastian is an illustrator and animator, born in the deep dark forests of Frankonia. At Black Pants Studio, he … Read More
Tiny & Big – Grandpa’s Leftovers Introduction
Cheers fellow indie friends, this article is for all you guys and gals out there who didn’t stumble upon our game Tiny and Big – Grandpa’s Leftovers, yet. We would be glad to give you a short introduction. The game is about a nerdy guy called Tiny, who’s only heirloom of his dear grandpa (a nice pair of white, fine … Read More
Screens of progress and the news!
Dearest friends of Tiny & Big, behold! It’s been a good while since our last update, but things are going swell. Over the past 3 months, the levels have been assuming more and more of a level-ish shape and kept growing rapidly. Furthermore, Black Pants Studio has absorbed another human being. From now on, full-time level designer and officialese member, … Read More
What we’ll bring to Gamescom Part I
Hello everybody, to celebrate the upcoming GAMESCOM event in our good ol’ home country Germany, we want to give you an overview of what we’ll bring to the exhibition. Currently we’re close to finish 3 of the 6 planned levels. We also recently finished a nice „secret“ tutorial for you to learn how to use the following tools, which can … Read More
The incredible festival march!
We started flirting with the IGF more than one year ago, when we just missed the submission deadline for its 12th installment by approximately two months. Back then we wanted to submit our prototype demo “Up That Mountain“. Perhaps it was some kind of weird destiny to fail that deadline, because who knows whether that old demo would have brought … Read More
Back Front Side View Of His Laserness Himself!
To go along with our redesign post, here’s a final character sheet of Tiny in bloom and with equipment loaded. The little mugger has a size of 5.24 real human feet and a shoe size of 11(as a nitty-gritty character, he prefers Velcro® fastener on his footwear). Unless stolen, he normally wears one specific pair of underwear and likes his … Read More
Final Tiny Ready To Be Served In Full Color!
Since our first release of the beta of Tiny and Big: Up that Mountain, we always wanted to advance Tiny’s character design for the final game episode Grandpa’s Leftovers. It’s been about time to share the final re-design of Tiny, so here’s some exclusive renderings for you. We tweaked some of Tiny’s proportions, gave him a teeth makeover, shed some … Read More
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