Tiny & Big FAQ
There is a dialog which warns about Intel graphics chips not being supported. This dialog is invisible in the Mac version in fullscreen mode. For now, press Enter to acknowledge the dialog. This bug will be fixed in the first update.
There are several locations where you might find the logfile, depending on your installation:
– Windows, Steam: Program FilesSteamsteamappscommonTinyAndBig
– Windows, non-Steam: <User>AppDataRoamingTinyAndBigGrandpasLeftovers
– Mac: <User>/Library/Application Support/TinyAndBigGrandpasLeftovers
– Linux: <User>/.tinyandbiggrandpasleftovers
If you’re on Windows, please look for crash dump files (*.dmp, *.mdmp), these are immensely helpful for debugging crashes. Sending your dxdiag.txt may also help us diagnosing the crash (FAQ 2.1 What is a dxdiag file? How do I send one?).
Tiny & Big does not officially support Intel graphics chips, for the reason that they are simply not fast enough for games, and their OpenGL drivers are severely lacking in both performance and stability.
The game was tested on Intel HD graphics and runs on HD 2000 and up, albeit sluggishly. However, please be aware of the following caveats:
If the game crashes or doesn’t start, please make sure your drivers are up to date, and visit:http://www.intel.com/p/en_US/support/hi … hdgraphics
If you receive a “bad allocation” error, please lower the texture resolution by selecting the lowest/left-most quality setting in the main menu, or the “ultra crap” quality in the setup dialog. Lowering the display resolution also helps.
Sorry, there is no way we can support these chips. We are a small team, and we are simply not able to make a game look great on fast, dedicated graphics hardware, and at the same time run on a chip which can’t even execute some of the most simple shaders we use. There is no support planned for these chips, and the requirements clearly state that the game will only run on Nvidia or ATI/AMD hardware. We are sorry if you feel that wasn’t communicated clearly enough.
They aren’t, actually. It’s high-quality non-photorealistic rendering, and it eats quite some graphics bandwidth. Another thing is the large amount of dynamic objects which are created when slicing stuff. Only dedicated graphics cards can cope with the amount of objects to draw each frame. We generally recommend a graphics card which costs about 100 bucks upwards.
Sorry, but all graphics chips made by Intel are unsupported. The game runs on Intel HD 2000/3000/4000 or later graphics chips, but the gameplay won’t be as smooth as with a dedicated graphics card, and you have to limit the resolution the game is running at.
Currently, the Windows version only supports the Xbox 360 controller for Windows (both the wireless receiver and the wired controller). Support for other game controllers will follow.
On Mac and Linux, these USB controllers should work, too:
- Thrustmaster Dual Analog
- Logitech RumblePad
On Linux, the analog triggers of the Xbox 360 controller don’t work, which is a limitation of the SDL library, and is currently not fixable.
There’s a damaged file in your installation. If you’re playing through Steam, make sure that you’re Steam installation is healthy:
– Right-click on the game, select “Properties”
– Select the “Local files” tab
– Click “Verify integrity of game cache…”
Non-Steam customers, please try re-installing the game.
You have to navigate to your Steam installation, which is usually
– C:Program Files (x86)Steam on Windows
– <Home>/Library/Application Support/Steam on Mac
From there, click yourself through the path steamappscommonTinyAndBigTiny and Big Soundtrack
Yes, you are. Actually, we’re delighted every time someone puts up gameplay videos, so please let us know if you do so.
That seems to be a bug concerning the OpenAL driver supplied with Soundblaster cards. As a workaround, please try adding the following to your options.txt file:
[audio] backend=Generic Software
Newer window managers like Unity or early versions of Gnome 3 are terrible at running games smoothly. They either use some kind of windowed fullscreen mode, where they scale the window to span the whole desktop, or they have trouble managing demanding OpenGL applications and their own fancy window effects.
For best results, use the following:
– Gnome 2
– Gnome 3.4 or later
– (…more to come as we are testing various configurations)