Development Update #2

FlorianArt, DevelopmentLeave a Comment

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A new week – a new update! Hello folks, this is week two of our development updates. Stamm is still working on the tunnel scene. He uses small parts to build clusters generate bigger chunks of the level.   Tobi was busy working on the background for “Spike City” – the part of On Rusty Trail’s world that guy Elvis … Read More

Development Update #1

FlorianArt, DevelopmentLeave a Comment

Tunnel 3

Hey everyone! We decided to add a new category of posts to the blog, where we will keep you updated on what is going on in the production of On Rusty Trails more frequently. There will be a post every week with some footage from the development and comments on what you can see, so let’s get this started. On … Read More