Development Update #24

FlorianArt, Development

Excellent!

Hello everyone! It’s time for the weekly development update. Our featured image shows the screen that will pop up after finishing a level in Blown Away. The concept is pretty simple and what you have come to expect from a mobile game with collectibles and level goals. You can pick up parts of Hendrik’s house in the levels. The stars … Read More

Development Update #23

FlorianArt, Development

Chinese Menu Screen

Hi everyone! It’s time for the weekly development update. I have to tell you something, but you have to promise, this stays between us! I believe, everything is connected! Look at our featured image. You can see a Chinese localization of the Blown Away menu screen. But why? Let’s look at some facts: China is a country. People in China … Read More

Development Update #22

FlorianArt, Development

Elvis House Gone

Hello everyone! It’s time for the weekly development update. This week with a real estate special. Our featured image shows poor Elvis, after his house was dissolved into a pile of rubble. This takes place right at the start of On Rusty Trails and is the main motivation for Elvis to start his journey. In fact, On Rusty Trails is … Read More

Development Update #21

FlorianArt, Development

Aloha, friends of the sunny pants! It is time for the weekly development update, as we are riding on the latest heat wave, hitting Germany. High temperatures are, of course, a hot topic (eh eh) in On Rusty Trails. While Elvis and his peeps like it hot and dry, the Hairy ones are not as pleased. A few weeks back, … Read More

Development Update #20

FlorianArt, Development

BA On Devices

Hello, hello everyone! Rejoice and be merry, the weekly dev blog is here! Our friend Stamm is on vacation and Tobi is working on Blown Away, so Elvis gets a break this week. The featured image is Tobi showing off that Blown Away already runs on his two mobile devices. I could add a photo of it running on my … Read More

Development Update #19

FlorianArt, Development

Secret Box World

Hey and hello, everyone! It is time for the weekly development update (although we are technically already in the next week). The reason for that is that we are trying to figure out, if the Facebook algorithm will bring us more views on different days/times of the week. So we’re pushing this to Monday. This update will only feature Tobi … Read More

Development Update #18

FlorianArt, Development

How To Make Wind

Aloha everyone! This week’s development update comes to you, straight from the Black Pants HQ in Berlin. We’re meeting here, this weekend, to talk about our projects and how everything is going. While the partners (Christian, Stamm, Tobi, Jones) are having their meeting, I am typing up the blog.   And we are winding things up (I can feel the … Read More

Development Update #17

FlorianArt, Development

Questionmark

Whoop whoop, the weekly development update is here! As announced last week, we had to shoot Tobi and get rid of him, so there are no news from him this week. (He is actually visiting his family back home, no worries).   Our featured image is a mystery. Someone has planted several of these question marks all over the world … Read More

Development Update #16

FlorianArt, Development

Olaf Billboard

Comrades, the weekly update has arrived! And we start the propaganda machine with our featured picture this week. Stamm has outdone himself with the Spike billboards. The first one shows Olaf, Chief Housing Manufacturer of the Spike People. In his factory homes for all the Spikes are built – including a lifetime guarantee. They were obviously not expecting the storms … Read More

Development Update #15

FlorianArt, Development

The Flame Thrower

Hello everyone, The weekly update is here, to sweeten your weekend and Blown Away starts us off. The first image shows the “Flame Thrower”, which is one of Hendrik’s enemies. Tobi sends us on a trip from the conception of the character to its finished form. In the image you can see him, spitting a fireball at Hendrik in one … Read More