Development Update #34 – Smoking In Kindergarten

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Kindergarten

Hey everyone! It’s time for the weekly development update. Our featured image is from a new iteration of Stamm’s prototype from last week’s blog. You can see his first take on some characters for the new blues game. On the left we have Mack, who will be the protagonist of the game, at around kindergarten age. Please take into consideration … Read More

Development Update #33 – Prototyping And Tutorials

FlorianArt, Development1 Comment

Tutorial 1

Hello everyone! It’s time for the weekly development update! And we are starting with Tobi, who is in the final weeks of the Blown Away production. Our featured image shows one of a series of screenshots he send me, from the new tutorial. He felt that just dropping the player into the game without some kind of explanation could become … Read More

Development Update #31 – Blown Away Gameplay Teaser

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Printer vs. Freight Elevator

Hello everyone! It’s time for the weekly development update. And it will be the official gameplay reveal for Blown Away. Note: The videos are only teasers, so they are not in HD. But first, since we aren’t a game studio and we don’t have amazing artists, who do marvelous artwork, and a blog needs a featured picture, because sharing it on … Read More

Development Update #30 – IGF Submission And Bonus

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Header

Hey everyone! It’s time for the weekly development update. It’s the week before the IGF deadline, so we submitted Blown Away and Forkride Grilltime Sloth. Tobi and Stamm had to take screenshots for the competition.   What you want to do for festival submissions, is find representative screenshots to give the jury a good and quick overview of your game. Here, … Read More

Development Update #29 – In The Ascendant Of The Sloth

FlorianArt, Development2 Comments

ForkRideGrilltimeSloth

Hi everyone! It’s time for the weekly development update and we have a (s)lot(h) to cover! Our featured image is the magnificent title of Stamm’s magnificent secret project. A fun game for the whole family – if your whole family likes sloths, collecting weird characters and isn’t allergic to forks.   Throughout FGS (no way I’m spelling this out every time), … Read More

Development Update #28

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Blues Concept

Hello everyone! It’s time for the weekly development update. Number 28 already! Time is flying. So, what do we have to show this week? Our featured image is some concept art for Christian’s new project “Mississippi Blues“, courtesy of Mr. Stamm. Christian has started tinkering around on first game mechanic tests and prototype work in general, and Stamm was hooked … Read More

Development Update #27

FlorianArt, Development2 Comments

Broken Fields Storm

Hi everyone! It’s time for the weekly development update. And I am glad to tell you that I was able to lock up some new content from both Stamm and Tobi! Our featured image shows Hendrik mid-air, with rain and thunder surrounding him. The shot is part of the latest addition to Blown Away: the hardcore mode. We feel that … Read More

Development Update #25

FlorianArt, Development1 Comment

Agressive Looter In Game

Hey everyone! It is time for the weekly development update. It has been a turbulent 24 hours here at Black Pants. Like I told you last week, Stamm and I will be flying out to Milan next week to show our games at the Expo and let the visitors play them. Now, to our surprise, we have received a last … Read More

Development Update #24

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Excellent!

Hello everyone! It’s time for the weekly development update. Our featured image shows the screen that will pop up after finishing a level in Blown Away. The concept is pretty simple and what you have come to expect from a mobile game with collectibles and level goals. You can pick up parts of Hendrik’s house in the levels. The stars … Read More