Development Update #27

FlorianArt, Development2 Comments

Broken Fields Storm

Hi everyone! It’s time for the weekly development update. And I am glad to tell you that I was able to lock up some new content from both Stamm and Tobi! Our featured image shows Hendrik mid-air, with rain and thunder surrounding him. The shot is part of the latest addition to Blown Away: the hardcore mode. We feel that … Read More

Development Update #26

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Murmel, Christian, Jones

Hey everyone! It’s time for the weekly development update. Although, to be fair, there is not much development in this update, but the blog must go on! So we’ll make it quick. The week started off with the Berlin boys coming to Kassel for a notary appointment. It was just a short stay for half the day and I forgot … Read More

Murmel’s Blog – #tourdemurmel Edition

FlorianMurmel's Blog1 Comment

Flight to Helsinki

Heyo friends! It’s been a while, since I last wrote a personal blog. Mostly, because we already have the weekly development blog and also, because I didn’t go to any cool events since the last one. But that’s coming to an end right now, and I will tell you about my exciting last week.   The week before the last, … Read More

Development Update #25

FlorianArt, Development1 Comment

Agressive Looter In Game

Hey everyone! It is time for the weekly development update. It has been a turbulent 24 hours here at Black Pants. Like I told you last week, Stamm and I will be flying out to Milan next week to show our games at the Expo and let the visitors play them. Now, to our surprise, we have received a last … Read More

Development Update #24

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Excellent!

Hello everyone! It’s time for the weekly development update. Our featured image shows the screen that will pop up after finishing a level in Blown Away. The concept is pretty simple and what you have come to expect from a mobile game with collectibles and level goals. You can pick up parts of Hendrik’s house in the levels. The stars … Read More

Announcement Blog – European Video Game Funding

FlorianNews3 Comments

Concept Art

Good news, everyone! Last week we received a surprising email from Brussels. Christian’s game concept for a new title called “Mississippi Blues” has been chosen for funding from the European Union and will receive a € 60.000 grant! Party Pants! We are super honored to be among the chosen projects. FYI: 182 projects were submitted. Out of these 107 were … Read More

Development Update #23

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Chinese Menu Screen

Hi everyone! It’s time for the weekly development update. I have to tell you something, but you have to promise, this stays between us! I believe, everything is connected! Look at our featured image. You can see a Chinese localization of the Blown Away menu screen. But why? Let’s look at some facts: China is a country. People in China … Read More

Development Update #22

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Elvis House Gone

Hello everyone! It’s time for the weekly development update. This week with a real estate special. Our featured image shows poor Elvis, after his house was dissolved into a pile of rubble. This takes place right at the start of On Rusty Trails and is the main motivation for Elvis to start his journey. In fact, On Rusty Trails is … Read More

Development Update #21

FlorianArt, Development1 Comment

Aloha, friends of the sunny pants! It is time for the weekly development update, as we are riding on the latest heat wave, hitting Germany. High temperatures are, of course, a hot topic (eh eh) in On Rusty Trails. While Elvis and his peeps like it hot and dry, the Hairy ones are not as pleased. A few weeks back, … Read More

Development Update #20

FlorianArt, DevelopmentLeave a Comment

BA On Devices

Hello, hello everyone! Rejoice and be merry, the weekly dev blog is here! Our friend Stamm is on vacation and Tobi is working on Blown Away, so Elvis gets a break this week. The featured image is Tobi showing off that Blown Away already runs on his two mobile devices. I could add a photo of it running on my … Read More