Development Update #34 – Smoking In Kindergarten

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Hey everyone! It’s time for the weekly development update. Our featured image is from a new iteration of Stamm’s prototype from last week’s blog. You can see his first take on some characters for the new blues game. On the left we have Mack, who will be the protagonist of the game, at around kindergarten age. Please take into consideration … Read More

Development Update #33 – Prototyping And Tutorials

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Tutorial 1

Hello everyone! It’s time for the weekly development update! And we are starting with Tobi, who is in the final weeks of the Blown Away production. Our featured image shows one of a series of screenshots he send me, from the new tutorial. He felt that just dropping the player into the game without some kind of explanation could become … Read More

Development Update #31 – Blown Away Gameplay Teaser

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Printer vs. Freight Elevator

Hello everyone! It’s time for the weekly development update. And it will be the official gameplay reveal for Blown Away. Note: The videos are only teasers, so they are not in HD. But first, since we aren’t a game studio and we don’t have amazing artists, who do marvelous artwork, and a blog needs a featured picture, because sharing it on … Read More

Development Update #30 – IGF Submission And Bonus

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Hey everyone! It’s time for the weekly development update. It’s the week before the IGF deadline, so we submitted Blown Away and Forkride Grilltime Sloth. Tobi and Stamm had to take screenshots for the competition.   What you want to do for festival submissions, is find representative screenshots to give the jury a good and quick overview of your game. Here, … Read More

Development Update #29 – In The Ascendant Of The Sloth

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Hi everyone! It’s time for the weekly development update and we have a (s)lot(h) to cover! Our featured image is the magnificent title of Stamm’s magnificent secret project. A fun game fro the whole family – if your whole family likes sloths, collecting weird characters and isn’t allergic to forks.   Throughout FGS (no way I’m spelling this out every time), … Read More

Development Update #28

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Blues Concept

Hello everyone! It’s time for the weekly development update. Number 28 already! Time is flying. So, what do we have to show this week? Our featured image is some concept art for Christian’s new project “Mississippi Blues“, courtesy of Mr. Stamm. Christian has started tinkering around on first game mechanic tests and prototype work in general, and Stamm was hooked … Read More

Development Update #27

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Broken Fields Storm

Hi everyone! It’s time for the weekly development update. And I am glad to tell you that I was able to lock up some new content from both Stamm and Tobi! Our featured image shows Hendrik mid-air, with rain and thunder surrounding him. The shot is part of the latest addition to Blown Away: the hardcore mode. We feel that … Read More

Development Update #26

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Murmel, Christian, Jones

Hey everyone! It’s time for the weekly development update. Although, to be fair, there is not much development in this update, but the blog must go on! So we’ll make it quick. The week started off with the Berlin boys coming to Kassel for a notary appointment. It was just a short stay for half the day and I forgot … Read More

Murmel’s Blog – #tourdemurmel Edition

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Flight to Helsinki

Heyo friends! It’s been a while, since I last wrote a personal blog. Mostly, because we already have the weekly development blog and also, because I didn’t go to any cool events since the last one. But that’s coming to an end right now, and I will tell you about my exciting last week.   The week before the last, … Read More