Development Update #8

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Machine_LevelShot_001

Hello all! This week we will have a short update, since I was busy translating our funding application.  Also, next week, we will have Murmel’s moving blog with photos from the new Berlin office, and many other joys and wonders, which I will blog live from Berlin. It’s travel time, yay! On with the important stuff! Stamm was working on … Read More

Development Update #7

murmelArt, DevelopmentLeave a Comment

Hey and hello, readers of this magnificent blog! First off, the new office is 99% locked in, so you can look forward to Murmel’s Marvelous Moving Mega Blog™. As reported last week, production of On Rusty Trails came to bit of a halt on Stamm’s part, because he wanted to finalize the new office search and had to put aside … Read More

Development Update #6

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Stamm's Office Journey

Hi everyone! It is update time, and we can only deliver a short one this week. Looking for a new office has taken up most of Stamm’s time, which brought his productivity for the content side of things to a halt. On the bright side we can say that our new office is 99% safe and we will let you … Read More

Development Update #5

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War Assets

Hi folks, it’s time for the weekly update! Today we venture into a war zone! A War between Elvis’ People and the other, hairy ones. Stamm built some red flying, deadly cubes – war machines for the war levels. These have clearly taken some hits already and are looking pretty banged up. The following shot shows the assets in action and … Read More

Development Update #4

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Alarm Machine In Action

Hi everyone! It’s week four of the development update on On Rusty Trails. This one not too long, since Stamm has been busy looking for a new office space for our Berlin team. Updates on that can be found on social media or here, when it’s done.   Stamm sent in a so-called “beam box”. It basically does what the … Read More

Development Update #3

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DollarWeekly_People

Hello everyone! Here is our weekly update on the development of On Rusty Trails. Stamm had to halt production for a little, because we were having a sale of all our games  and the eComic on all available platforms. When something like this is going on, we have to prepare some stuff, like assets for the stores. This means, we … Read More

Development Update #2

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TwitterBanner_ORT2

A new week – a new update! Hello folks, this is week two of our development updates. Stamm is still working on the tunnel scene. He uses small parts to build clusters generate bigger chunks of the level.   Tobi was busy working on the background for “Spike City” – the part of On Rusty Trail’s world that guy Elvis … Read More

Development Update #1

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Tunnel 3

Hey everyone! We decided to add a new category of posts to the blog, where we will keep you updated on what is going on in the production of On Rusty Trails more frequently. There will be a post every week with some footage from the development and comments on what you can see, so let’s get this started. On … Read More