Murmel’s Blog – GamesWeekBerlin Edition

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The Crew At Quo Vadis

Hey peeps, long time no see! Games Week is over and I’m on the train back to Kassel. As always, Berlin was awesome. I met a ton of great new people, caught up with old friends and was awarded the grand sunburn prize for my achievements in not giving a damn about the sun. Good times. The picture above shows … Read More

Development Update #49 – You And Justin Bieber

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No To Parasites

Hey everyone! It’s time for the weekly development update and we are starting with a screenshot from our new beta version. That’s right. A few hours ago I sent out the beta keys to our testers and they are already trying to destroy the game – for science 😉 As for the screenshot, I am not 100% sure, if we … Read More

Development Update #48.5 – Fan Art Special

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Credit: Igor Wolski

Hi everyone, it’s time for the weekly development blog. But since it’s the Easter holidays, we are on a short hiatus and I will show you some cool fan art we have received over the time.               And the last one, just came in one day ago. Unfortunately Facebook video embedding on WordPress is … Read More

Development Update #48 – Has Stamm Gone Too Far?

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Blown Away Badge

Hi everyone! It’s time for the weekly development update and we’re starting with a little surprise I received this week. A friend of mine works at a social project, called Streetbolzer, which brings kids from all over the city together through football – screw America, you play football with your feet! He works with many children and told one of … Read More

Development Update #47 – Coming Soon (page)

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Trading Card

Hello everyone, it’s time for the weekly development update. Our featured image this week is from the collection of Steam Trading Cards for On Rusty Trails. After our first testing phase, we are working hard on squashing all the bugs and finishing a new beta version for a bigger test, with more people, in a few weeks. Meanwhile things have … Read More

Development Update #46 – Six Seasons And A Movie

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Bomb

Hey everyone! It’s time for the weekly development update and we have some juicy billboards to show. Our featured image is the bomb – literally. The conniving Spike engineers have constructed an ingenious and deadly new weapon. Look at that smug grin on that Spike’s face. The bomb is a type of platform in On Rusty Trails, that has a time-delayed … Read More

Development Update #45 – Thunderbolts And Lighting

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Nothing

Hi everyone! it’s time for the weekly development update, and we’re of with a really really boring screenshot. Yeah, you heard me! One might think: this picture looks perfectly fine. It has a stage from On Rusty Trails, Elvis is in it, the awesome lamps are there, the new slime texture has been applied. What a lovely shot. Wrong! This … Read More

Development Update #44 – Slime!

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The Weapon Sign

Hello everyone! We’re late for the weekly development update – may the gods smite me down! Actually, a series of miscommunication has lead to anarchy in the blog world of the Pants, but I am here to get everything back in order. And I am not the only one, bringing things back in order. The Spike People of On Rusty … Read More

Development Update #43 – What’s In the Box?!

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Menu

Hello everyone! It’s time for the weekly development update with news from the blues! Our featured image is the first mockup graphic from the game menu, and as you can see, the current working title is “Bluesman’s Life”. Our hero, Mack, has to learn the way of the blues and we will accompany him from a young age until he … Read More

Development Update #42 – The Answer To Everything

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Balloonhead

Hey everyone! It’s time for the weekly development update and we have so much stuff to show! Starting us off, the blues is back in town and has brought a new character, who is a guy with a balloon for a head. He’s called Balloonhead.   He’s from the tutorial scene of Mississippi Blues and has a sweet ride, which … Read More