Development Update #41 – Always Keep The Warranty

murmelArt, Development2 Comments


Hello everyone! It’s time for the weekly development update.   Man, I have started this blog three times now and deleted everything in it, a short while after. My brain is so slow today. I can’t – for the life of me – come up with anything funny or stupid (which I will then sell you as being funny, because … Read More

Development Update #40 – We Are Very Font Of This One

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What To Do

Hey everyone! It’s time for the weekly development update, and Elvis is here to start us off. Our featured image is taken from the new opening cutscene of On Rusty Trails, where our main man errr robot is baffled, staring at the ruins of his once beautiful home. Stamm has been working on the cutscene, adding more description boxes, which had already … Read More

Development Update #39 – We’re back!

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Rico, Stam, Christian, Tobi, Jones

Hi everyone! It’s once again time for the development update – the first of 2016. Just a quick one, to get things rolling again, since we haven’t had a content meeting so far. We started the year off with a two day meeting in Kassel, to talk about how the last year of projects went, to set milestones for current projects … Read More

Development Update #38 – It’s done

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Hi everyone! It’s time for the weekly development blog. And it’s going to be the last one of the year*. Blown Away is out now for iOS and Android, and we are packing up our stuff for the year. Tobi and Jones are already off to see their families for Christmas, Stamm and I are leaving in the next days. … Read More

Development Update #34 – Smoking In Kindergarten

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Hey everyone! It’s time for the weekly development update. Our featured image is from a new iteration of Stamm’s prototype from last week’s blog. You can see his first take on some characters for the new blues game. On the left we have Mack, who will be the protagonist of the game, at around kindergarten age. Please take into consideration … Read More

Development Update #33 – Prototyping And Tutorials

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Tutorial 1

Hello everyone! It’s time for the weekly development update! And we are starting with Tobi, who is in the final weeks of the Blown Away production. Our featured image shows one of a series of screenshots he send me, from the new tutorial. He felt that just dropping the player into the game without some kind of explanation could become … Read More